Expansion of
RootThe Outsiders Expansion (fan expansion for Root)
2-4
players
90
min
10+
age
Categories
Mechanics
Community Tags
Description
**"Root: The Outsiders Expansion"** is a free fanmade collection enhancing the asymmetric warfare game with unorthodox play options, including six new factions, a vagabond variant, double-sided maps, and a new card deck. **Key mechanics include:** - *New Factions* Six factions of varying complexity: Bone Patrol (moderate, bone-collecting bullies), Winged Menace (moderate, chaotic swarming agents), Order of the Forest (high, altruistic recruiters), Croakers Coven (high, magic-using amphibians), The Twelve Colonies (very high, libertarian reptile government builders), Old Man Tinker (very high, future beaver with robots). - *Vagabond Variant* The Grouch, a trash-dwelling, ill-tempered crow focused on isolation and collection. - *Double-Sided Map* Deep Woods (frontier past with Settler mechanic, modular) and Wastelands (war-torn future emphasizing Water Rations for intensified combat). - *New Card Deck* Upstarts & Renegades (54 cards, 22 craftable improvements, 3 unique components for shared use). **Root: The Outsiders Expansion** expands the Woodland universe with diverse, outrageous gameplay via six factions spanning moderate to very high complexity—Bone Patrol digs bones aggressively, Winged Menace spreads chaos through swarms, Order of the Forest recruits altruistically, Croakers Coven deploys stone-turning magic, The Twelve Colonies establish governance across clearings, and Old Man Tinker deploys robotic inventions from the future. It introduces The Grouch vagabond variant, a reclusive crow hoarding fish heads; a double-sided board with Deep Woods (historical frontier incorporating Settlers for novel strategies and modularity) and Wastelands (post-war terrain where Water Rations drive aggressive clashes); and the Upstarts & Renegades deck of 54 cards featuring 22 craftable improvements plus 3 unique components, enabling unprecedented faction interactions and play modes.