Expansion of
The Castles of BurgundyThe Castles of Burgundy: 2nd Expansion – New Hex Tiles
2-4
players
90
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "Castles of Burgundy Spiel 2012 expansion" adds 4 versatile hex tiles to black/yellow supplies, enabling flexible buildings, animals, order priority, and worker access for strategic depth. Key mechanics include: - *Park (Beige Building)*: Functions as any building (e.g., warehouse, bank) when added to estate; end-game, counts as any single building for knowledge tiles 16-23 scoring, even if different from initial use. - *Goats (Light Green Animal)*: Counts as any animal (e.g., swine) when added; provides 2 additional Victory Points with later animals in same pasture regardless of type; end-game, serves as extra animal type for knowledge tile 24. - *Sequential Order (Yellow)*: Places player's piece permanently at top of sequential order lineup, overriding others actively or passively. - *Worker Tiles (Yellow)*: Allows anytime purchase of worker tiles from supply at 1 silverling for 2 tiles. The Spiel fair 2012 expansion for The Castles of Burgundy requires the base game and introduces 4 new hex tiles—Park, Goats, Sequential Order, and Worker Tiles—mixed into the black and yellow supplies. These tiles offer multifaceted strategic enhancements to estate building: Park provides immediate versatility as any building for actions like selling goods or gaining silverlings, plus end-game scoring flexibility as any single building tied to knowledge tiles 16-23. Goats adapt as any animal initially, deliver consistent 2 VP bonuses with subsequent pasture animals irrespective of type, and contribute an additional animal category for tile 24 scoring at game end. Sequential Order grants perpetual top positioning in the sequential order stack for the placing player, ensuring priority. Worker Tiles unlock continuous access to worker tiles from the general supply at a fixed low cost, expanding tactical options throughout play. ---