The Big Book of Madness
2-5
players
90
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "The Big Book of Madness" is a challenging co-operative deck-building game where magic students combat monsters from a forbidden tome, balancing spells, curses, and sanity to close the book. Key mechanics include: - *Deck-building* Each player constructs a personal element deck used for learning/casting spells, adding elements, and managing curses. - *Spell casting* Spells enable supporting allies, improving decks, drawing cards, and other tactical effects. - *Curse management* Monsters impose curses that trigger every turn, forcing discards, adding madness cards, or spell loss unless dispelled. - *Page progression* Players must turn six pages of the book while fighting monsters. - *Co-operative play* Team-based effort to defeat all monsters and shut the book without descending into insanity. The Big Book of Madness is a challenging co-operative deck-building game where players embody disappointed magic students who accidentally unleash dreadful monsters by opening a forbidden tome in their school library. To win, the team must collectively turn six pages of the book and defeat all monsters, building personal element decks throughout to learn and cast spells that support playmates, enhance decks, draw cards, destroy or heal curses, and counter threats. Monsters retaliate with persistent curses activating every turn, inflicting discards, madness cards that pollute decks, or spell losses, demanding timely dispels to avert disaster and prevent sinking into insanity. ---
Added by
smeevil