Expansion of
Terraforming MarsTerraforming Mars: Turmoil
1-5
players
150
min
12+
age
Categories
Mechanics
Community Tags
Description
--- **Turmoil**, the fifth expansion to *Terraforming Mars*, introduces political intrigue and global events amid the struggle for control on Mars. Key mechanics include: - *Global Events* New cards like dust storms, riots, and rising alloy demand, requiring planning 3 generations ahead. - *Political Arena* Players add delegates to parties (first free per generation, additional 5 MC); neutral delegates from events. - *Party Leadership* Majority delegates in a party grants leadership; dominant party (most delegates) rules next generation with bonus, policy, and +1 TR for leader. - *Parties* Kelvinist (1MC/heat, 10MC→1 heat+1 energy), Scientist (1MC/science, 10MC→draw 3), Unity (1MC/planet, +1MC titanium), Mars First (1MC/building, +1 steel on Mars tile), Greens (1MC/bio, +4MC greenery), Reds (1TR lowest player, +3MC/TR increase). - *Influence* Gained as Committee chairman, dominant party leader, or non-leader delegate; moderates/enhances global events. - *Terraforming Committee* Lowers all players' TR by 1 each generation to fund bonuses. - *New Elements* Corporations, projects; strategies to force agendas, mitigate events, or counter opponents. **Turmoil** expands *Terraforming Mars* with new corporations, projects, and Global Events that introduce long-term planning challenges like dust storms, riots, and resource demands. Central is the Terraforming Committee political arena, where players place delegates into six parties—Kelvinist, Scientist, Unity, Mars First, Greens, Reds—each offering unique one-time bonuses and ongoing policies when dominant. Delegate placement (first free per generation, extras at 5 MC) plus neutral ones from events determines party leaders (majority delegates) and the ruling dominant party, granting its leader chairmanship and +1 terraform rating (TR), offset by the Committee's generational TR reduction of 1 for all. Influence from key positions allows moderating global events. Players navigate forcing agendas, economic moderation, event mitigation, or exploiting rivals in this expert-level depiction of terraforming-era human civilization. ---