Talisman: Revised 4th Edition
2-6
players
90
min
13+
age
Categories
Mechanics
Community Tags
Description
--- "Talisman" (Revised using Upgrade Pack) is a fantasy adventure board game where players build characters to quest across worlds, battling for the Crown of Command. Key mechanics include: - *Character selection* Choose from 14 archetypes with unique stats (Life, Strength, Craft), abilities, equipment, and spells. - *Dice-driven movement* Roll die and choose direction; progress from Outer to Middle to Inner World via tests or fees. - *Encounter resolution* Draw cards for creatures, companions, weapons, equipment, relics; fight creatures first to claim rewards. - *Combat system* Attack creatures or players using Strength or Craft; loser loses Life and possibly items/companions. - *Progression and quests* Acquire Talisman via quests in Middle World; enter Inner World to claim Crown of Command. - *Endgame race* Crown holder casts Command Spell to kill opponents; others race to defeat them. Talisman: Revised using Upgrade Pack is a high-fantasy adventure board game featuring 14 role-playing archetype characters (heroes, wizards, villains, thieves, monsters) with starting stats in Life (hit points), Strength (physical prowess), and Craft (magic/intelligence), plus unique abilities, equipment, and spells that create distinct playstyles. Players roll a die for movement, choosing direction or advancing regions (Outer to Middle via strength test or boat fee; Middle offers heightened challenges like desert/temple with more encounters; Inner requires Talisman and sufficient stats to enter Portal of Power). Spaces trigger card draws for creatures (must defeat to gain companions, weapons, equipment, treasure, relics that boost stats/abilities), optional player-vs-player combat (attacker chooses Strength/Craft; loser loses Life and attacker-selected item/companion), or existing encounters/players. Acquiring a Talisman via Middle World quests enables Inner World entry to defeat guardians (e.g., Vampire's Tower, Werewolf) and claim the Crown of Command, shifting to a race where the Crown holder auto-kills opponents via Command Spell, while others strive to eliminate them before total defeat. ---