Expansion of
Small WorldSmall World: Sky Islands
3-6
players
80
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **TLDR** Small World: Sky Islands adds seven new races/powers and sky territories accessible via beanstalk/stairway, with full island control yielding extra coins (22 words). Key mechanics include: - *New races and powers* Introduces seven additions to base game races. - *Sky Islands board* Setup shows 2 or 3 islands, paired with reduced-player base board. - *Access points* Beanstalk and stairway placed on base board regions for sky entry. - *Targeted conquest* Races on access points conquer matching-symbol sky spaces. - *Entry restriction* No starting conquests in Sky Islands without specific power allowance. - *Victory bonus* Gain 1 extra coin per fully controlled Sky Island at turn's end. Small World: Sky Islands expansion integrates seven new races and powers into the base game while providing all races—new and prior—with elevated Sky Islands territory for conquest. Setup involves positioning the Sky Islands board to display either two or three islands, using the Small World board configured for one fewer player (e.g., four-player board for five players), and placing distinct access points—the beanstalk and stairway—on separate base board regions. Races positioned on these access points may conquer corresponding sky spaces via matching symbols, though initial conquests within Sky Islands are prohibited unless a race's power explicitly permits it. At each turn's conclusion, fully controlling all regions on a Sky Island yields one additional coin, incentivizing strategic aerial dominance amid territorial conflicts. ---