Expansion of
Small WorldSmall World: River World
2-5
players
80
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **Small World: River World** expansion adds water-themed maps haunted by pirates, demanding harbor defense, river combat, rival surveillance, and space competition amid random events. Key mechanics include: - *Pirate-haunted water regions*: Players defend harbors, battle pirates on rivers, and monitor opponents. - *Strategic locations*: Regions like shipyard or temple of the seer provide advantages. - *Limited space*: Crowded maps ensure not enough room for all, heightening competition. - *Random events*: Trigger chaos on each turn for unpredictability. - *Modular boards*: Two double-sided boards yield four maps for different player configurations (requires base Small World components: race banners, power badges, markers, victory coins, reinforcement die; remove "Flying" power). Small World: River World is an expansion for Small World featuring two double-sided game boards that provide four distinct maps optimized for various player counts, all centered on water regions teeming with merciless pirates. Players must strategically defend their harbors from pirate threats, engage in riverine combat, remain vigilant against opponents, and leverage special sites such as the shipyard or temple of the seer for superiority—yet the maps' inherent overcrowding ensures fierce rivalry. Each turn introduces random events that amplify disorder, requiring adaptation. Play demands core Small World elements like race banners, special power badges, markers, victory coins, and the reinforcement die, with the publisher advising exclusion of the "Flying" special power. ---