Small World: Necromancer Island
2010

Expansion of

Small World

Small World: Necromancer Island

3-6

players

80

min

8+

age

Categories

Civilization
Expansion for Base-game
Fantasy
Fighting
Territory Building

Mechanics

Area Majority / Influence
Area Movement
Dice Rolling
Variable Player Powers

Community Tags

Description

--- <TLDR> Necromancer Island is a Small World scenario for 3-6 players where one player as Necromancer captures souls from lost Races to spawn invading Ghosts, winning if all are deployed before game end. </TLDR> Key mechanics include: - *Necromancer role* One player controls the Necromancer on the central Lake island, shrouded in green mist with a crooked tower. - *Soul capture* Collects souls from all Race tokens eliminated via conquests across the board. - *Ghost spawning* Uses captured souls to progressively deploy Ghosts that invade surrounding Regions. - *Power growth* Necromancer's Powers strengthen as territorial reach expands. - *Alternate win condition* Achieves immediate victory by bringing all Ghosts into play anytime before the game's natural conclusion. Necromancer Island is a scenario expansion for Small World accommodating 3 to 6 players, introducing a flavorful narrative of a mysterious figure arriving on a small central lake island via log, wielding a grimoire and shovel, enveloped in ghastly green mist, maniacal laughter, curses, and an emerging crooked tower. One player assumes the role of this dreaded Necromancer, strategically positioned in the central Lake region, who captures the souls of every Race token lost to conquests by any player. These souls fuel the spawning of Ghosts that progressively invade and claim surrounding Regions, amplifying the Necromancer's Powers proportional to expanding influence. The core tension revolves around this asymmetric dynamic, culminating in the Necromancer's potential early victory if all Ghosts are successfully deployed before the standard game end triggers. ---