SET
1988

SET

1-20

players

30

min

6+

age

Categories

Card Game
Puzzle

Mechanics

Pattern Recognition
Real-Time
Speed Matching

Community Tags

Description

--- **SET** is a fast-paced, simultaneous-action card game challenging players' pattern recognition to identify sets based on four attributes. Key mechanics include: - *Card attributes* Each card features 1-3 identical objects varying across three options each in color (green, purple, red), shape (oval, diamond, squiggle), shading (solid, shaded, outlined), and quantity. - *Set formation* A valid set comprises three cards that match (all alike or all different) in every single attribute; mismatches disqualify. - *Real-time claiming* All players scan 12 face-up cards concurrently; first to spot and claim a set takes the cards, with incorrect claims incurring a penalty (no claims until another succeeds). - *Deck refresh* Cardholder replaces each claimed set with three new cards; if no sets exist (by consensus), three more cards are added without replacement on claims. - *Victory condition* Player claiming the most sets at deck exhaustion wins. SET is a competitive, real-time observation card game where players vie to spot and claim the most sets from a layout of twelve face-up cards drawn from a standard deck. Each card displays one to three uniform objects defined by four attributes—color (green, purple, red), shape (oval, diamond, squiggle), and shading (solid, shaded, outlined)—with sets requiring three cards to be entirely consistent (all identical or all distinct) across all attributes simultaneously. Play proceeds with simultaneous searching; the quickest player announces and collects a valid set, triggering replacement by three new cards from the dealer, while erroneous claims bar the player from further claims until another succeeds. If players unanimously detect no sets, three additional cards expand the layout. The game cycles through the deck until depletion, crowning the player with the highest set count as victor. ---

Added by

Vinnie