Scilly Isles (fan expansion for Ticket to Ride)
2015

Expansion of

Ticket to Ride

Scilly Isles (fan expansion for Ticket to Ride)

2-4

players

60

min

8+

age

Categories

Expansion for Base-game
Fan Expansion
Print & Play

Mechanics

Network and Route Building

Community Tags

Description

--- This unofficial fan-made Ticket to Ride expansion introduces a special board, city value cards, enhanced drawing options, and strategic end-game triggers for competitive route-building and point maximization. Key mechanics include: - *City cards* Dealt like tickets with keep/dispose rules; provide points for visits and extra facilities for ticket completion. - *New card draw* Discard 5 cards to draw 5 new ones as a turn, ideal for acquiring engines or specific colors. - *End-game trigger* Optionally call game end when wagon stock hits 3, blocking opponents' completions. - *Bonuses* Up to 9 for end-game scoring. - *Board features* No grey/parallel tracks; limited selective options; compatible with base game trains/stations. This unofficial fan-made expansion for Ticket to Ride uses a custom board without grey or parallel tracks (limited selective options) and requires components from US or Europe base games (trains, cards; stations optional). Players score points by claiming routes, outwitting rivals, completing tickets, and visiting cities via a new deck of city cards—dealt in ticket quantities with identical keep/dispose rules—that award values and sometimes facilities aiding tickets. Up to 9 end-game bonuses enhance scoring. A key innovation allows discarding 5 cards to draw 5 anew as a full turn, aiding desperate needs for engines/colors. Players can also prematurely end the game at 3 wagon stock to deny opponents completions, emphasizing tactical timing and resource denial. ---