Risk
1959

Risk

2-6

players

120

min

8+

age

Categories

Territory Building
Wargame

Mechanics

Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Income

Community Tags

Description

--- <TLDR> Popular mass-market war game focused on world conquest through reinforcements, dice-based attacks, and army movements across territories. </TLDR> Key mechanics include: - *Reinforcements* Gained via number of territories controlled, full continent ownership, and trading sets of bonus cards. - *Attacking* Involves comparing highest dice rolls between attackers and defenders; unlimited attacks allowed until desired; successful enemy territory conquest awards a bonus card. - *Moving* Transfer groups of armies to adjacent controlled territories. This renowned mass-market war game emphasizes world conquest as its core goal. Each player's turn unfolds in three phases: first, acquiring reinforcements calculated from the quantity of territories held, bonuses for controlling every territory on continents, and exchanging matched sets of bonus cards for additional troops. Second, conducting attacks against opponents' territories using a streamlined combat resolution—rolling dice and pitting the highest rolls from each side against one another, with attackers able to initiate as many assaults as feasible from a single territory. Capturing an enemy territory grants the attacker a bonus card, incentivizing aggressive expansion. Third, repositioning armies by moving groups into adjacent territories already under the player's control, enabling strategic consolidation. These mechanics foster intense competition over global domination through calculated risk-taking, territorial maneuvering, and opportunistic combat. ---

Expansions (9)