Resident Evil 7 (fan expansion for T.I.M.E. Stories)
2018

Expansion of

T.I.M.E Stories

Resident Evil 7 (fan expansion for T.I.M.E. Stories)

1-4

players

150

min

12+

age

Categories

Expansion for Base-game
Fan Expansion

Mechanics

Cooperative Game
Dice Rolling
Turn Order: Time Track
Variable Player Powers

Community Tags

Description

--- "Resident Evil 7 fan expansion" for T.I.M.E. Stories sends players to 2017 to rescue agents, fix transference issues, and halt bio-weapon trafficking amid larger locations. Key mechanics include: - *Time-travel mission* Players insert into 2017 via T.I.M.E. to locate and extract a gone-dark insertion team. - *Agent rescue and investigation* Identify causes preventing reintegration with caisson transference and safely return agents home. - *Bio-weapon prevention* Neutralize any active trafficking of illegal bio-weapon material to the present day. - *Expanded exploration* Matches Asylum's location count but extends playtime through larger individual locations. - *Themed immersion* Utilizes Resident Evil 7 screen captures for theme, diverging from the game's original story. This fan expansion for T.I.M.E. Stories thrusts players into a Resident Evil 7-themed crossover scenario set in 2017, where they lead a team to recover a missing elite insertion squad that has gone dark. Objectives center on locating the agents, diagnosing and resolving barriers to their reintegration via caisson transference, ensuring their safe return, and thwarting any ongoing illegal trafficking of bio-weapon materials into the present. The experience features screen captures from Resident Evil 7 for atmospheric immersion without adhering to its narrative. Game length mirrors the Asylum scenario in location quantity but prolongs due to expanded site sizes, pitched at easy-to-average difficulty. Practical setup involves printing 4 double-sided cards per page. ---