Raiders of the North Sea: Solo Variant
2018

Raiders of the North Sea: Solo Variant

1

players

50

min

12+

age

Categories

Expansion for Base-game
Medieval
Nautical

Mechanics

Hand Management
Set Collection
Worker Placement

Community Tags

Description

--- Raiders of the North Sea solo variant employs 23 scheme cards to automate AI opponent decisions in a streamlined solo experience compatible with expansions. Key mechanics include: - *Solo adaptation* Designed for single-player with compatibility for Hall of Heroes, Fields of Fame, and all promo materials. - *Turn priority* Player always acts first, followed by AI opponent. - *Player turns* Identical to standard game, except one Village location blocked per turn. - *AI opponent turns* Reveal top Scheme Card from Schemes Draw Pile and execute its instructions, prioritizing Raid actions if possible, otherwise Work. This solo variant for Raiders of the North Sea introduces 23 scheme cards that govern the AI opponent's decision-making, ensuring dynamic and rule-driven opposition while maintaining compatibility with Hall of Heroes, Fields of Fame, and all promotional content. Players initiate every round, executing turns nearly identically to the multiplayer standard game, with the sole modification of one Village location being inaccessible each turn to simulate contention. The AI opponent then activates by drawing and strictly adhering to the top Scheme Card from the dedicated Schemes Draw Pile; it invariably attempts to Raid whenever feasible, defaulting to Work only if Raiding proves impossible, thereby creating a predictable yet challenging adversarial presence that mirrors strategic priorities without requiring complex adjudication. ---