Expansion of
Race for the GalaxyRace for the Galaxy: Xeno Invasion
2-5
players
60
min
13+
age
Categories
Mechanics
Community Tags
Description
--- "Race for the Galaxy: Xeno Invasion" is an RFTG expansion featuring Xeno alien attacks, new military worlds, ANTI-XENO keyword, and a bonus Invasion game with defense mechanics. Key mechanics include: - *Xeno invasions* Waves of violently xenophobic aliens attack the galaxy, adding conquered Xeno military worlds and specific military matchups. - *ANTI-XENO keyword* New ability enhancing defense against Xenos, with proportional new worlds, keywords, and powers; incompatible with other story arcs. - *Altered Explore* Mix-with-hand phase for intermediate players. - *Invasion mini-game* Adds 51 cards; features Produce: Repair to fix damaged worlds, donate goods for VPs, repulse track, bunkers. - *Defense and VP awards* Earn VPs by defeating Xenos share or highest military vs. Xenos; lose unrepaired worlds; attacks resolve quickly at round ends from round 3. - *Alternate endings* Game ends by repulsing or succumbing to Xenos. Race for the Galaxy: Xeno Invasion, the third story arc expansion for the base game, portrays a galaxy besieged by waves of violently xenophobic Xenos, introducing Xeno military worlds (conquered and occupied), specialized military comparisons against Xenos, and the ANTI-XENO keyword. Designed for intermediate players, it modifies the Explore phase to mix-with-hand and adds 51 game cards, while providing a balanced array of new Xeno-themed worlds, keywords, and powers—rendering it incompatible with other expansion story arcs. A key feature is the bonus Invasion Game, incorporating Produce: Repair for damaged worlds, invasion cards, a repulse track, bunkers, and counters. In this mode, players repair worlds or donate goods to the war effort for victory points (VPs), earn VP awards for defeating their share of attackers or holding the highest military strength against Xenos, but lose access to unrepaired damaged worlds. Xeno attacks occur at the end of each round starting from round 3, resolving in under 30 seconds to minimize disruption, with new game endings triggered by successfully repulsing the invasion or falling to the Xenos. ---