Expansion of
Race for the GalaxyRace for the Galaxy: New Worlds Promo Cards
1-5
players
60
min
12+
age
Categories
Mechanics
Community Tags
Description
--- **Race for the Galaxy: New Worlds Promo** introduces six new start worlds compatible with the base game and expansions, integrated via Rebel vs. Imperium start rules for enhanced setup variety. (24 words) Key mechanics include: - *New start worlds* Six specialized worlds: Star Nomad Raiders, Industrial Robots, Galactic Trade Emissaries, Terraforming Colonists, Abandoned Mine Squatters, Gateway Station. - *Setup integration* Separate worlds by odd (red) and even (blue) numbers; shuffle and deal one from each group to players. - *Card distribution* Shuffle remaining start worlds with game cards; deal six to each player for selection. - *Player choice* Examine eight cards (plus expansion goals); discard one start world and two game cards before revealing starts. - *Seamless compatibility* Adds directly to base game or any expansions using specified Rebel vs. Imperium start procedure. Race for the Galaxy: New Worlds Promo is a promotional expansion providing six new start worlds—Star Nomad Raiders, Industrial Robots, Galactic Trade Emissaries, Terraforming Colonists, Abandoned Mine Squatters, and Gateway Station—for integration into the base Race for the Galaxy game and any expansions. It employs the start rule from Rebel vs. Imperium: players separate the start worlds into odd-numbered (red) and even-numbered (blue) groups, shuffle each group separately, and deal one world from each to every player. The remaining start worlds are shuffled into the general game card pool, from which six cards are dealt to each player. Each player then reviews their eight cards (including any in-play expansion goals), discards one of their two start worlds and two of the six game cards, reveals their chosen start world, and commences play, enabling customized starting conditions and strategic depth through this structured selection process. ---