Paradox (fan expansion for Dominion)
2012

Expansion of

Dominion

Paradox (fan expansion for Dominion)

2-6

players

30

min

8+

age

Categories

Card Game
Expansion for Base-game
Fan Expansion
Medieval

Mechanics

Deck, Bag, and Pool Building
Hand Management
Open Drafting

Community Tags

Description

--- **Paradox** is a fan expansion for *Dominion* emphasizing paradoxical decisions that may benefit opponents, promoting deep strategy and interaction. Key mechanics include: - *Curses* – Expanded variety, including desirable ones in moderation. - *Loops* – Sustain card abilities by continuously meeting triggers. - *Vulnerability* – Enhances player interaction via frequent Attack-Reaction plays. - *Guilds and Variant Rules* – Introduce diverse win conditions beyond victory points. - *Reaction cards* – Increased presence, responding beyond attacks; optional reveals or universally beneficial effects. Paradox is a fan expansion for *Dominion* inspired by cards creating paradoxical choices, where playing them might aid opponents yet secure personal leads like early Province dominance. It appeals to players seeking heightened interaction, varied win conditions, setup-dependent powerful combos, shifted card timing (early-game cards thriving late), non-obvious decisions requiring critical thinking beyond action checks, and strategic rethinking. New and explored mechanics include diverse Curses (some desirable), Loops for sustained abilities, Vulnerability for interactive Attacks-Reactions, Guilds/Variant Rules for alternative goals, and abundant Reaction cards (non-attack triggers, selective reveals, or reverse-attack benefits). Components total 587 cards (404 Kingdom: 38x10-card decks + 2x12 Victory), 36 mats, 46 tokens, and rules; others optional. ---