Pandemic Legacy: Season 1
2015

Pandemic Legacy: Season 1

2-4

players

60

min

13+

age

Categories

Environmental
Medical

Mechanics

Action Points
Cooperative Game
Hand Management
Legacy Game
Multi-Use Cards

Community Tags

Description

Pandemic Legacy is a co-operative campaign game in the Pandemic series, featuring a 12-24 session story arc where players battle evolving plagues through permanent game alterations. Key mechanics include: - *Action system* Players take four actions per turn: travel (sometimes discarding cards), build research stations, treat diseases (remove cubes; eradicate if all removed), trade cards, or discover cures (discard five same-color cards at a station). - *Role abilities* Each player has a unique specialist role with special powers aiding actions. - *Card draw risks* Draw two cards post-actions; epidemics add disease cubes, trigger outbreaks (further spread), and raise city panic levels (increasing travel costs). - *Monthly objectives* Two attempts per month to succeed; failure grants extra funding for event cards before retrying. - *Legacy progression* Introduces new rules/components; permanent changes like writing/ripping cards, stickers; characters gain skills, effects, or are lost permanently. Pandemic Legacy is a co-operative campaign game in the Pandemic series, spanning 12-24 sessions with an overarching story arc that begins akin to base Pandemic, where a team of disease-fighting specialists races globally to treat hotspots and cure four plagues. Players manage four actions per turn—traveling (occasionally discarding cards), constructing research stations, treating diseases by removing cubes (eradicating a disease when all are cleared), trading cards, or discovering cures by discarding five matching cards at a station—enhanced by unique role abilities. Post-actions, drawing two cards risks epidemics that intensify outbreaks, spreading cubes and elevating city panic for costlier travel. Monthly objectives offer two success attempts, with failure providing extra event card funding. Throughout the campaign, evolving rules and components demand irreversible modifications like marking, tearing cards, or applying stickers, while characters acquire skills, suffer lasting effects, or become permanently unavailable, deepening strategic and narrative progression.