Expansion of
Black Rose WarsNova Aetas Renaissance: Hyperion
1-6
players
90
min
12+
age
Categories
Mechanics
Community Tags
Description
--- Hyperion expansion introduces the first replayable Hunt Mission boss fight and a powerful asymmetrical mage for Black Rose Wars. Key mechanics include: - *Hunt Missions* Mini-side-campaigns with boss fights managed by Action Cards detailing enemy attacks, movements, or abilities with AP costs; replayable for crafting reagents. - *Boss learning* Heroes must memorize and counter the enemy's predictable moves for victory. - *Asymmetrical Mage* Hyperion controlled via basic deck of 6 unique spells, expandable during play; includes 3 personal spell copies. - *Form transformation* Shifts into Burning Legion of 3 Myrmidons via spell, offering form-specific advantages/disadvantages. - *Lodge Rooms* 3 new rooms for teleportation or as respawn cells post-defeat. - *Summoning Spells* 2 new Forgotten Spells to summon Hyperion or Myrmidons in standard games. Hyperion serves as the inaugural Hunt Mission in Black Rose Wars, featuring a mini-side-campaign where heroes pursue and battle the fiery Titan boss using special Action Cards that dictate its AP-cost actions like attacks, movements, and abilities—requiring players to learn its patterns for success, with replays yielding crafting reagents. Additionally, Hyperion functions as a potent asymmetrical mage playable with a starting deck of 6 unique spells built upon during games, augmented by 3 personal spell copies, form-shifting into a Burning Legion of 3 Myrmidons for varied strategic edges and drawbacks, and utilizing 3 new Lodge Rooms for teleportation or re-entry after defeat. The set includes 2 Forgotten Spells enabling Hyperion or Myrmidon summons in standard Black Rose Wars play. ---