Expansion of
NemesisNemesis: Aftermath
1-5
players
60
min
12+
age
Categories
Mechanics
Community Tags
Description
--- **Nemesis: Aftermath** is an expansion for Nemesis introducing Epilogue Mode, a tense 45-60 minute, 5-turn investigative sequel leveraging base game remnants for heightened difficulty and dynamism. Key mechanics include: - *Epilogue Mode* A short post-base game where new characters probe the battle-scarred Nemesis, influenced by prior leftovers. - *Personal Requirements* Replace objectives; seemingly simple but challenging amid cooperative Alerts. - *Lucrative Offer* Tempts selfish pursuits over full cooperation. - *Shuttle board* Docked mini-ship with 4 new Room slots, plus 4 additional Rooms. - *Trait cards* Added for all characters (base and expansion), providing ongoing advantages and disadvantages. - *New Characters* 5 unique additions; color-based draft excludes base game counterpart of same color. Nemesis: Aftermath expands the base game with Epilogue Mode, a compact 45-60 minute, 5-turn scenario set after unspecified time post-base events. Players control fresh Characters entering the scarred Nemesis to investigate, with remnants from the prior game dynamically impacting play, ramping up difficulty despite brevity. Absent traditional Objectives, focus shifts to managing Personal Requirements while cooperating against Alerts; selfish players may opt for the Lucrative Offer. A new Shuttle board—a docked vessel with 4 Room slots—joins the map, alongside 4 new Rooms. Every Character (base and expansion) gains a face-up Trait card enforcing persistent pros and cons. Five novel Characters integrate via draft cards, selectable per color to supplant base equivalents, ensuring no duplicates and offering starkly different playstyles. Fewer players than the base game suffice for Epilogue sessions. ---