Mystery of the Abbey
3-6
players
90
min
10+
age
Categories
Mechanics
Community Tags
Description
"Mystery of the Abbey" is a whodunit deduction game like Clue, where players investigate a murdered monk by navigating an abbey, questioning peers, and scoring via accurate trait declarations and accusations. Key mechanics include: - *Monk traits deduction* Monks defined by three orders, fat-thin, bald-hatted, bearded-clean shaven; one hidden card, others distributed to players. - *Movement and questioning* Players move up to two spaces per turn, then question co-located monks (e.g., "how many fat monks do you have?"). - *Response options* Questioned players vow silence or answer truthfully, then counter-question the asker. - *Mass phase* Every four turns: all return to Sanctuary, event card revealed, pass increasing cards leftward. - *Special rooms* Unique effects like Cell (steal neighbor's card) or Cryptorum (gain extra turn card). - *Scoring system* 4 points for correct full accusation, 2 points per correct single-trait declaration, penalties for inaccuracies; no automatic win. - *Random elements* Unique Event cards introduce variability; house rules recommended for question limits. Mystery of the Abbey is a deduction board game evoking Clue, set in a medieval French abbey where a monk's murder prompts players to maneuver through locations, examine clues, and interrogate fellow monks to identify the culprit. Monks are categorized by three binary traits—orders, fat-thin builds, bald-hatted heads, bearded-clean shaven faces—with one card hidden as the suspect and others dealt to players. Core turns involve moving up to two spaces, then posing trait-based questions to any present monks, who may vow silence or respond honestly before reciprocating. Every fourth turn triggers "Mass," resetting all to the Sanctuary for an event card draw and clockwise card-passing that escalates over time. Specialized rooms offer tactical advantages, such as drawing a neighbor's card in the Cell or acquiring an extra-turn token in the Cryptorum. Victory hinges on a nuanced scoring: 4 points for a precise accusation, 2 points per accurate single-trait declaration, offset by deductions for errors, allowing correct identifications to still lose amid suboptimal declarations. Unique Event cards inject replayable randomness, though the game invites house rules to constrain questioning for balance.
Added by
Joost