Momiji
1-4
players
30
min
8+
age
Categories
Mechanics
Community Tags
Description
--- Momiji is a strategic leaf-collecting and tableau-building game set in ancient Japan's Imperial Garden, challenging players to amass valuable cards, build piles, and claim objectives for victory points. Key mechanics include: - *Leaf collection*: Take all cards of one type from the central display; optionally spend an acorn to reveal four new cards first. - *Pile building*: Play 1-2 cards of the same type (starting with 0, ascending by at most 1) or multiple different types into personal piles; close a pile with torii after playing a 3; gain acorns from adjacent acorn icons. - *Objective activation*: Spend three acorns to claim an objective token, enabling end-game scoring where the holder gets 10 points if best (others 3), with ties scoring fully. - *Acorn economy*: Gain via discards (two cards for one), adjacent plays, or landscape powers; spend for refreshes, powers, or objectives. - *Landscape powers*: Three unique abilities forming a panorama, each usable once per game for strategic boosts. - *Scoring*: Top card value × pile size per pile, 1 point per remaining acorn, plus objective points; game ends on empty deck or 4-6 torii piles. Momiji is a competitive card game for 2-6 players set in ancient Japan's Imperial Garden, where participants collect autumn leaf cards (0-3 values, 4-6 types) to build tableau piles and fulfill objectives. Players begin with six leaf cards and three landscape powers forming a panorama (assigned first game, drafted later). A central display starts with four sorted leaf cards; four to six random objective tokens (e.g., most 0s, specific type majority, highest visible sum) are available. On a turn, choose: collect all of one type (optionally pay one acorn to reveal four new); play 1-2 same-type cards (0 first, subsequent same or +1 max, torii on 3) or 2+ different types (gain two acorns per adjacent acorn pair); or activate an objective for three acorns. Once per turn, discard two hand cards for one acorn, spend one acorn on a landscape power (once per power lifetime), or both. Game ends when leaf deck empties or 4-6 piles receive torii. Score top card × cards per pile, one point per leftover acorn; for objectives, best fulfiller(s) score (holder 10 points, others 3; ties all score). Highest total wins. ---
Added by
Joost