Menara: Rituals & Ruins
2019

Expansion of

Menara

Menara: Rituals & Ruins

1-4

players

90

min

8+

age

Categories

Expansion for Base-game
Action / Dexterity
Fantasy

Mechanics

Cooperative Game
Pattern Building

Community Tags

Description

--- "Rituals & Ruins" expands the co-operative Menara with new challenges like tricky floors, rituals, and god's tears crystals, emphasizing cooperation, statics, and steady hands. Key mechanics include: - *New construction plans* 5 card types specify column placements on temple floors. - *Unique temple floors* 8 tricky shapes like "The Double Axe," "The Wheel of the Five Winds," each with special rules complicating planning. - *Tears of the gods* Red and blue crystals must be incorporated into the tower before completion. - *Cards of fate* Reveal future floor shapes progressively, not all at once. - *Rituals* 13 types drawn per game alter rules, e.g., "THE ENLIGHTENMENT," "THE DARK," "THE CURSE OF THE GODS' TEARS." - *Scenarios* 10 pre-made like "Wheels and the Drifting Columns" or custom mixes for varied play. Rituals & Ruins is an expansion to the co-operative temple-building game Menara, introducing spectacular elements like new temple floors, golden columns, and tears of the gods—red and blue crystal stones that players must cleverly integrate before completion to hinder collective success. Players select scenarios, gathering information and advice like in the base game, using construction plan cards to equip floors with columns amid new challenges requiring well-conceived cooperation, clever statics, and steady hands. It offers rule creation via pre-set or mixed rules, 5 new construction plan cards, 8 uniquely shaped floors such as "The Double Axe," "The Wheel of the Five Winds," "The Wedge Moon," "The Bridge of Dangers," "The Ring of Balance," "The Wheel of Three Truths," "The Thorn Moon," and "The Crescents of the Sun," each imposing specific rules. Cards of fate dictate upcoming floors without full revelation. Thirteen rituals, drawn one per game— including "THE ENLIGHTENMENT," "THE DARK," "THE BAN OF THE BLUE COLUMNS," "THE CURSE OF THE GODS' TEARS," "THE GRACE OF THE YELLOW COLUMNS," "THE JINXED YELLOW COLUMNS," "THE UNHOLY WHITE COLUMNS," "THE THIN TIP," "THE SLIGHT EARTHQUAKE," "THE GLOWING RED COLUMNS," "THE BALANCE OF FATE," "THE NARROW BASE," and another "THE NARROW BASE"—transform gameplay approaches. Ten ready-made scenarios like "Wheels and the Drifting Columns," "Ruins and Tears," "Blockades," "The Blue from the Sky," "Hard Times," "High Up," "In the Heat of Battle," "Bright as the Day of Light," "Who has the Choice Has the Agony," and "The Yellow Danger" enable quick, unique setups. ---