Mafiopoly
1986

Expansion of

Monopoly

Mafiopoly

2-8

players

180

min

12+

age

Categories

Economic
Expansion for Base-game
Mafia
Negotiation

Mechanics

Auction / Bidding
Roll / Spin and Move
Set Collection
Trading

Community Tags

Description

--- "Mafiopoly" is an expansion for Monopoly that adds Mafia roles, special cards, and rules blending luck, crime-themed advantages, and risks. Key mechanics include: - *Role selection* Players choose Mafioso or Citizen; Citizens follow standard Monopoly rules. - *Mafia Card deck* Mafiosi draw cards every time they pass Go, introducing risks like investigations or assassinations. - *Grifting ability* Mafiosi collect $50 from the bank whenever any player passes Go. - *Intra-Mafia threats* Other Mafiosi can place hits on fellow Mafiosi. - *Optional cheating rule* Mafiosi may cheat undetected; if caught, pay 10% of holdings to bank and whistleblower. Mafiopoly enhances Parker Brothers' Monopoly with a deck of Mafia Cards and optional rules, allowing players to select Mafioso or Citizen roles. Citizens adhere to traditional Monopoly gameplay, while Mafiosi gain advantages like drawing from the Mafia deck upon passing Go—potentially triggering Federal Grand Jury investigations or assassination attempts—and grifting $50 from the bank each time any player passes Go. These perks are counterbalanced by dangers, including hits from rival Mafiosi. An optional rule permits Mafiosi to cheat without penalty if undetected, but detection incurs a 10% holdings payment to the bank and the accuser, fostering tension between opportunistic crime and the peril of exposure. ---