Lords of Waterdeep: Scoundrels of Skullport
2013

Lords of Waterdeep: Scoundrels of Skullport

2-6

players

60

min

12+

age

Categories

Expansion for Base-game
City Building
Fantasy

Mechanics

Commodity Speculation
Open Drafting
Set Collection
Worker Placement

Community Tags

Description

--- **Scoundrels of Skullport** expands *Lords of Waterdeep* with two modules—Undermountain dungeon and Skullport haven—introducing Corruption, new cards, and sixth-player support (20 words). Key mechanics include: - *Modular expansions* Undermountain offers high-risk/high-reward Quests requiring more Gold and Adventurers; Skullport introduces Corruption tokens that deduct Victory Points at game end, with penalties scaling by total Corruption collected. - *New components* Includes unique Lords, Buildings, Intrigue, and Quest cards for each location. - *Expanded player count* Adds Gray Hands faction, enabling a sixth player. - *Location-specific play* Undermountain as a monster-filled labyrinth; Skullport as a crime-ridden port with risks of nefarious dealings. Scoundrels of Skullport provides two complete expansions for Lords of Waterdeep: the vast, multileveled Undermountain dungeon beneath Mount Waterdeep—once a site for wizard Halaster's experiments, now a maze luring adventurers with rumored wealth amid greater risks and rewards for Gold- and Adventurer-intensive Quests—and Skullport, the shadowy Port of Shadow deep within Undermountain, a haven for crimes, deals, and murders where visitors face constant peril. Each module features unique characteristics, new Lords, Buildings, Intrigue, and Quest cards, allowing owners to integrate one or both for deeper gameplay. A new Gray Hands faction supports up to six players. Skullport uniquely adds Corruption as a resource that accumulates in taverns and penalizes final scores with negative Victory Points, where the penalty's severity increases based on the collective Corruption gathered by all Lords. ---

Added by

roda