Lockup: A Roll Player Tale
1-5
players
90
min
10+
age
Categories
Mechanics
Community Tags
Description
--- "Lockup: A Roll Player Tale" is a competitive worker placement game where players manage minion crews in prison to build reputation while managing suspicion. Key mechanics include: - *Worker allocation* Players place minions (face up or down) in prison locations during Roll Call to compete for dominance. - *Crew strength scoring* In Lights Out, strongest crew per location gains resources, recruits goons, builds items, and boosts reputation. - *Suspicion management* High suspicion triggers raids and searches during Patrol Phase, risking losses. - *Resource and contraband crafting* Gather resources to hire powerful minions and craft items for advantage. - *Multi-round competition* Over six rounds, highest reputation wins, with potential freedom fight. Lockup: A Roll Player Tale is a 1-5 player competitive worker placement game set in the Roll Player universe during the Dragul Invasion of Nalos. Players command squadrons of captured minions—gnolls, kobolds, bugbears, goblins, or insectoids—in Kulbak Prison, guarded by enchanted gates and Constructs. The objective is to gather goons, craft contraband, raise reputation as the most powerful crew, and keep guard suspicion low over six rounds, with the highest reputation player winning. Each round features three phases: Roll Call, where players allocate minions face up (revealing strength) or face down (hiding it) to prison locations; Lights Out, scoring areas by total crew strength to award resources, recruitment, item building, and reputation; and Patrol Phase, refreshing resources while guards raid high-suspicion players' chambers. ---
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