Liechtenstein (fan expansion for Ticket to Ride)
2016

Expansion of

Ticket to Ride

Liechtenstein (fan expansion for Ticket to Ride)

2-4

players

60

min

8+

age

Categories

Expansion for Base-game
Fan Expansion
Print & Play

Mechanics

Hand Management
Network and Route Building
Open Drafting
Set Collection

Community Tags

Description

--- This Ticket to Ride variant uses a special board with unique cards and rules, where players score points by claiming routes, collecting tourist values, and strategically outmaneuvering opponents. Key mechanics include: - *Core Ticket to Ride gameplay* Build routes with train pieces and cards from US or Europe base games to connect destinations and score points. - *Tourist cards* Drawn like destination tickets with keep/dispose rules; earn values by visiting listed cities and mountain centers. - *Spanner cards* Provide good or bad effects during play. - *Track types* Colored tracks between cities; grey, one-way dead-end tracks to mountain centers. - *New action options* Exchange all cards at start (keep new ones); discard 5 and draw 5 as a turn; various extra point opportunities. - *Flights add-on* Available from Vaduz. - *Strategic endgame* Call final scoring when wagon stock hits 3 to block opponents' tickets. This Ticket to Ride expansion adheres to base game principles on a specialized board featuring colored inter-city tracks and grey one-way dead-end paths to mountain centers. Players use train pieces and cards from US or Europe editions to claim routes, aiming for the highest points through travel and outwitting rivals. Tourist cards, handled identically to destination tickets in draw and keep/dispose mechanics, award values for visiting specific cities and mountain sites. Spanner cards introduce variable good or bad effects. Additional rules enhance flexibility: fully exchange starting cards while retaining the new set; discard five and draw five as a turn action; pursue extra points via multiple options. Flights originate from Vaduz as an add-on. Players can trigger game end when three wagons remain, gaining advantage by preventing opponents from completing tickets. ---