Expansion of
King of TokyoKing of Tokyo: Zombify promo card
2-6
players
30
min
8+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> King of Tokyo promo rule: First 0 Health causes VP loss, Tokyo exit, 12 Health gain; max Health then fixed at 12, no further gains. </TLDR> Key mechanics include: - *First-time 0 Health penalty* Lose all Victory Points (VP), leave Tokyo. - *Health restoration* Gain 12 Health upon first 0 Health event. - *Permanent health cap* Maximum Health increased to 12; cannot gain Health anymore thereafter. - *Continued play* Game proceeds after first 0 Health without elimination. This promo, featured in Tabletop Gaming magazine (April 2018) and the Game Boy Geek 2018 Kickstarter Family Pack, is part of the King of Tokyo series. It introduces a modified health mechanic that prevents immediate elimination on the first instance of reaching 0 Health. Instead, players forfeit all accumulated Victory Points, vacate Tokyo, receive 12 Health, and persist in the game. Subsequently, their maximum Health is permanently set to 12, eliminating any possibility of further Health increases, which alters risk-reward dynamics by encouraging resilience after an initial setback while imposing ongoing limitations on recovery. ---