Isle of Skye: From Chieftain to King
2-5
players
50
min
8+
age
Categories
Mechanics
Community Tags
Description
"Isle of Skye: From Chieftain to King" is a tile-laying kingdom-building game emphasizing variable scoring, auctions, and money management for 2-5 players. Key mechanics include: - *Tile placement and pricing* Each player places two area tiles per turn and sets their selling prices. - *Blind auction system* Other players may buy tiles; unsold tiles are bought by the seller at their own price. - *Variable scoring* Only four of sixteen scoring tiles are used each game, dictating tactics and strategies. - *Money management* Essential for acquiring tiles and building the kingdom effectively. - *Kingdom scoring* Victory goes to the player with the highest-scoring kingdom, not the most money. Isle of Skye: From Chieftain to King is a 2–5 player tile-laying game set in the breathtaking landscape of the Isle of Skye, where players act as chieftains of clans competing to construct the most valuable kingdoms. Each game features unique strategies due to the random selection of four out of sixteen scoring tiles, which determine scoring criteria and force adaptive tactics. Money remains universally critical for expansion. On each turn, players lay out two area tiles and assign prices; opponents can purchase them, but if no buyers emerge, the seller must acquire them at the set price, introducing risk in pricing decisions. Ultimately, the player who builds the optimal kingdom based on the active scoring tiles claims sovereignty, prioritizing territorial scoring over mere wealth accumulation.
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