Expansion of
Ticket to RideIsle of Man (fan expansion for Ticket to Ride)
2-4
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> Unofficial fan-made Ticket to Ride expansion map with Chance cards, special terrain (tunnels, ferries, flights, mountain railway), God/Goblin cards, up to 9 bonuses, and new rules like card exchanges and early game-end calls. </TLDR> Key mechanics include: - *Chance cards* Dealt like destination tickets; provide city visit values or facilities to complete tickets, with keep/dispose rules. - *Special terrain* Includes tunnels, ferries, flights, and mountain railway; no grey or parallel tracks, controlled by God and Goblin cards. - *End-game bonuses* Up to 9 bonuses contribute to final scoring. - *New actions* Exchange all cards at start (keep new ones); discard 5 cards and draw 5 as a turn; earn double or triple points; call game early when wagon stock reaches 3 to hinder opponents. - *Base integration* Requires train pieces and cards from US or Europe base games; optional stations; follows core Ticket to Ride principles for route-building and scoring. This unofficial fan-made expansion for Ticket to Ride adheres to the base game's principles on a custom board featuring specialized cards and rules, where players compete to score the most points by claiming routes and strategically outwitting rivals. It requires components like train pieces and cards from the US or Europe editions (or purchasable separately), with optional use of stations. Introduces an extra set of Chance cards—some granting points for visiting specific cities, others providing facilities to fulfill tickets—dealt and handled identically to destination tickets. The map incorporates tunnels, ferries, flights, and a mountain railway, while omitting grey or parallel tracks, which fall under God and Goblin cards. Additional rules expand options: fully exchange cards at the start but retain the new draw; discard 5 cards and draw 5 more as a full turn; claim double or triple points; and prematurely end the game when any player's wagon supply hits 3, gaining an edge by preventing opponents from completing tickets. Up to 9 end-game bonuses further enhance scoring depth. ---