Hora fugit facta manent (fan expansion for T.I.M.E. Stories)
2018

Expansion of

T.I.M.E Stories

Hora fugit facta manent (fan expansion for T.I.M.E. Stories)

2-4

players

540

min

Categories

Adventure
Expansion for Base-game
Fan Expansion
Puzzle
Science Fiction

Mechanics

Cooperative Game
Dice Rolling
Variable Player Powers

Community Tags

Description

--- This lengthy time-travel scenario challenges players to repair a tampered timeline in 205 N.T. by preventing the emperor's assassination, spanning 5-9 hours across 325 cards. Key mechanics include: - *Multi-deck structure* 325 cards divided into three decks with checkpoints for pausing and resuming sessions. - *Player scaling* Designed for 2, 3, or 4 players, strongly recommending 4 players or at least 4 receptacles. - *Mature themes* Later phases feature gore visuals and marginal sexual content for historical accuracy, including a prostitute receptacle, making it unsuitable for children. - *Accessibility options* Available in English and German, with a version on Steam Workshop for Tabletop Simulator. This expansive scenario immerses players in a time-travel narrative set during 205 N.T., where history has been altered by an unknown tamperer, tasking them with saving the emperor from assassination to restore the timeline. Comprising 325 cards organized into three decks, it demands a substantial 5-9 hour commitment, mitigated by integrated checkpoints allowing breaks and continuations. Optimized for 4 players utilizing 4 receptacles, it accommodates 2-4 participants but prioritizes fuller groups. Not intended for children due to escalating mature elements—gore references and visuals in advanced phases, plus minimal sexual content tied to historical fidelity via a prostitute receptacle—the designer notes it won't be pitched to Space Cowboys owing to its protracted length. Multilingual support in English and German enhances reach, alongside digital play via Steam Workshop in Tabletop Simulator. ---