Hexen, Zauberer & Drachen (fan expansion for Catan: Cities and Knights)
2001

Expansion of

CATAN

Hexen, Zauberer & Drachen (fan expansion for Catan: Cities and Knights)

4-6

players

180

min

12+

age

Categories

Expansion for Base-game
Fan Expansion
Fantasy
Medieval
Negotiation

Mechanics

Dice Rolling
Modular Board
Network and Route Building
Trading

Community Tags

Description

--- "Hexen, Zauberer & Drachen" is an unofficial fan expansion for Catan: Cities & Knights, adding magic elements like wizards, calendars, progress cards, and commodities with custom event dice for greater tactical complexity. Key mechanics include: - *Wizard token* Introduces a magical Wizard token to the game. - *Magic Development Calendars* Provides calendars tracking magic development progress. - *Magic Progress card set* Adds a dedicated set of cards for magical advancements. - *Magic commodity cards* Collectible only at brick intersections featuring a new Citadel building. - *Custom event die* Requires an 8-sided die (4 barbarian ships, 4 city gates) or 10-sided (5 ships, 5 gates including a wild card gate). - *Enhanced gameplay* Increases tactical complexity and overall game length. Hexen, Zauberer & Drachen ("Witches, Wizards & Dragons") is an unofficial fan expansion for Catan: Cities & Knights in the Catan Series, introducing Wizard tokens, Magic Development Calendars, a Magic Progress card set, and Magic commodity cards, which are exclusively gathered at brick intersections upon building a new Citadel. It mandates a custom 8-sided event die featuring 4 barbarian ships and 4 city gates, or a 10-sided variant with 5 ships, 5 gates, and the last as a wild card gate. This expansion heightens tactical complexity and extends game duration. Further details are at http://www.siedeln.de/szenarien/hexen_zauberer_und_drachen.php, and it is re-implemented by Kirche, Glaube & Reformation, a fan expansion for Catan: Cities & Knights 3rd Edition. ---