Harbour
2015

Harbour

1-4

players

60

min

10+

age

Categories

Card Game
City Building
Economic
Fantasy
Humor

Mechanics

Market
Ownership
Set Collection
Variable Player Powers
Variable Set-up

Community Tags

Description

--- **Harbour** is a worker placement game centered on resource trading and dynamic market management to acquire scoring buildings. Key mechanics include: - *Worker placement* Players move workers between buildings to collect and trade Fish, Livestock, Wood, and Stone. - *Resource cash-in* Convert resources to purchase buildings from a central pool. - *Dynamic market* Building purchases decrease used resource values while increasing others, requiring timed decisions. - *Building refresh* Purchased buildings are replaced from a deck, varying the pool each game. - *Endgame trigger* Game ends when a player buys their fourth building; highest building points wins. Harbour invites players to a bustling harbor town managed by Dockmaster Schlibble and Constable O'Brady, where they visit sites like the Trader's Guild, Masoner's Hall, Sushi Shop, Pub, and Wizard's Traveling Imaginarium to wheel and deal. As a worker placement game, players shift workers across buildings to gather and trade four resources—Fish, Livestock, Wood, Stone—then cash them in for buildings from a central pool, which represents a subset of a deck and refreshes uniquely per game. Core to the experience is a fluctuating market: each purchase devalues the spent resources while boosting others, demanding precise timing to avoid waste and capitalize on price shifts. The game concludes when any player secures a fourth building, followed by scoring where the most points in owned buildings determines the victor. ---

Expansions (5)