Ghost Stories: White Moon
2009

Expansion of

Ghost Stories

Ghost Stories: White Moon

1-4

players

90

min

12+

age

Categories

Expansion for Base-game
Fantasy
Fighting
Horror
Mythology

Mechanics

Area Movement
Cooperative Game
Dice Rolling
Modular Board
Variable Player Powers

Community Tags

Description

--- <TLDR> Ghost Stories: White Moon adds villager family rescues for rewards at Moon Portal, but ghost kills trigger curses and hauntings cause deaths. Key mechanics include: - *Villager setup* Three tokens per village tile except one for Moon Portal (center for normal, side for hard, corner for masochistic difficulty). - *Movement and rescue* Villagers follow monks; rescue requires bringing families to Moon Portal via special action. - *Family rewards* Small families yield minor benefits (extra Qi, monk-moving artifact); large ones provide major aids (die-turning sword for exorcisms, armor canceling ghost entry effects). - *Ghost threats* Direct kills impose family curses (minor like Tao removal, severe like extra Wu-Feng); hauntings kill villagers; haunters force flight (failure kills). With the Ghost Stories: White Moon expansion, monks gain the objective of rescuing villager families from ghosts across village tiles. Setup places three villager tokens on every tile except one hosting the Moon Portal, whose position scales with difficulty (center for normal, edge for harder, corner for extreme). Villagers accompany moving monks and are rescued by delivering complete families (sizes 1-3) to the Portal via a dedicated action, unlocking rewards tiered by family size—small ones offer basics like extra Qi or artifacts relocating other monks, while large families grant powerful tools such as exorcism dice manipulation or negation of ghost entry effects. However, ghosts directly slay villagers, imposing curses ranging from inconvenient (permanent Tao token removal) to devastating (summoning additional Wu-Feng incarnations); additionally, haunted tiles automatically kill villagers, and haunter ghosts compel them to flee, with immobility resulting in death. ---

Expansions (6)