Ghost Stories: The Guardhouse Expansion
2008

Expansion of

Ghost Stories

Ghost Stories: The Guardhouse Expansion

1-4

players

60

min

Categories

Expansion for Base-game
Fantasy
Fighting
Horror
Mythology

Mechanics

Area Movement
Cooperative Game
Dice Rolling
Modular Board
Variable Player Powers

Community Tags

Description

**Ghost Stories - The Guardhouse Expansion** adds a Guardhouse village tile and five ghost cards (4 ghosts + 1 Wu-Feng), with balanced setup and strategic tile ability. (18 words) Key mechanics include: - *Village tile integration* One of ten tiles (including Guardhouse) randomly removed; village built as usual. - *Ghost deck modification* Four new ghosts shuffled in; four random ghosts removed. - *Guardhouse ability* View top 4 ghost cards, reorder on top in any order, gain 1 chosen Tao token. - *Thematic elements* New ghosts homage creators Bauza, Provoost, Caumont, Pierô, and Coralie. Ghost Stories - The Guardhouse Expansion enriches the base game by introducing a single new village tile, the Guardhouse, alongside five specialized ghost cards comprising four standard ghosts and one Wu-Feng variant. Setup involves randomly excluding one of the now ten available village tiles prior to standard village construction, ensuring variability. Simultaneously, the four new ghosts integrate into the ghost deck via shuffling, offset by removing four arbitrary ghosts to maintain deck equilibrium. The Guardhouse tile's core functionality empowers players to preview the top four ghost cards, reposition them atop the deck in a desired sequence for tactical foresight, and claim one Tao token of their selection, blending manipulation and resource gain. Thematically, these ghosts honor five key real-world contributors to Ghost Stories' development: Bauza, Provoost, Caumont, Pierô, and Coralie, infusing expansion with meta-narrative depth.