Havana
2-4
players
45
min
10+
age
Categories
Mechanics
Community Tags
Description
--- "Havana" is a light, interactive card-driven game focused on building acquisition and tactical role selection. Key mechanics include: - *Building construction* Players claim border tiles from two rows by paying money, workers, and materials for victory points. - *Card play and ordering* Each player plays 2 of 13 identical cards per round; lowest combined number (e.g., 3+4=34) determines turn order. - *Role competition* Actions via card roles may be exclusive, affecting availability and outcomes like shared resource pools. - *Player interaction* Roles enable taxing, stealing, or defending; some require an architect card. - *Strategic decisions* Balance card choices, timing, targeting opponents, and long-term building goals. Havana is a concise, lighter eurogame where players earn victory points by constructing buildings displayed as tiles in two rows, selecting only those on the borders and paying escalating costs in money, workers, and materials for higher rewards. Core gameplay uses identical 13-card decks per player, with two cards played each round providing actions whose effectiveness hinges on the numerical combo determining initiative—lowest goes first, causing frequent start player shifts and blocking of exclusive roles. Turn order influences shared elements like halving central pesos, while interactive roles allow taxing or stealing (with defenses available), and some actions demand an architect card, forcing slot trade-offs. These elements demand choices on card selection, timing, opponent disruption, and scoring strategies, distinguishing it through dynamic interaction despite familiar tropes. ---
Added by
Joost