Falkland Islands (fan expansion for Ticket to Ride)
2015

Expansion of

Ticket to Ride

Falkland Islands (fan expansion for Ticket to Ride)

2-4

players

60

min

8+

age

Categories

Expansion for Base-game
Fan Expansion
Print & Play

Mechanics

Network and Route Building

Community Tags

Description

--- **Unofficial fan-made Ticket to Ride expansion** introduces special board, city cards with visit values and facilities, card discard mechanic, end-game bonuses, and early end option at 3-train stock (22 words). Key mechanics include: - *City cards*: Dealt like destination tickets with keep/dispose rules; earn value by visiting cities; some grant extra facilities to complete tickets. - *Card refresh*: Discard any 5 cards and draw 5 new ones as a full turn, ideal for acquiring engines or specific colors. - *End-game bonuses*: Up to 9 bonuses awarded during final scoring. - *Board features*: No grey or parallel tracks; includes limited selective route options. - *Early game end*: Optionally call game end when shared train stock reaches 3 pieces, blocking opponents' completions. - *Components integration*: Requires base US or Europe train pieces/cards; stations optional. This unofficial fan-made expansion for Ticket to Ride adheres to core gameplay principles—scoring points via route claims and destination fulfillment—on a custom board augmented by specialized cards and rules. Players integrate base game train pieces and cards (US or Europe editions), optionally using stations, while drawing an additional deck of city cards in equal quantity to tickets, following identical keep/dispose protocols; these yield points for city visits and occasionally unlock facilities aiding ticket completion. The board eschews grey or parallel tracks, providing instead limited selective alternatives. A pivotal innovation allows spending an entire turn discarding 5 cards to replenish with 5 fresh ones, proving crucial for engine shortages or color-specific needs. Further strategy emerges via up to 9 end-game bonuses and the liberty to prematurely conclude play upon the communal wagon stock dwindling to 3 trains, strategically impeding rivals' progress and securing personal leads. ---