Sheriff of Nottingham
3-5
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
--- "Sheriff of Nottingham" is a bluffing negotiation game where merchants risk smuggling illicit goods past a vigilant Sheriff to profit during Prince John's visit. Key mechanics include: - *Bluffing declarations* Players secretly load goods into sacks and declare contents to the Sheriff. - *Sheriff inspections* The rotating Sheriff inspects sacks, confiscates illicit goods, or accepts bribes. - *Negotiation and deals* Merchants bribe or persuade the Sheriff to avoid inspection or target others. - *Risk-reward smuggling* Legal goods are safe but low-profit; illicit goods offer high rewards if undetected. - *Role rotation* Players alternate between merchant and Sheriff roles each turn. Sheriff of Nottingham is a competitive bluffing and negotiation board game set in medieval Nottingham, where players act as merchants seeking profits by bringing goods into the city during Prince John's visit. Players must navigate the city gate guarded by the Sheriff, deciding whether to declare legal goods honestly or risk smuggling illicit ones hidden in burlap sacks. One player per turn assumes the Sheriff role, evaluating declarations, choosing to admit merchants freely, inspect sacks for lies, or confiscate contraband—potentially for personal gain. Gameplay revolves around deception, haggling bribes or deals with the Sheriff, and persuading inspections onto rivals while slipping illicit goods past undetected. Success demands balancing honesty, trickery, and social deduction to amass the most wealth, all within the Dice Tower Essentials Line from Arcane Wonders. ---
Added by
Vinnie