Flyin' Goblin
2-4
players
30
min
4+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> Attack! involves catapulting goblins into castle rooms for gold/diamonds, building totems or accumulating diamonds to win amid room surprises. Key mechanics include: - *Simultaneous catapulting* All players launch goblins into castle rooms at round start. - *Room effects resolution* Retrieve goblins sequentially, applying rewards (gold/diamonds) or unpleasant surprises. - *End-game checks* Verify totem completion or diamond threshold after effects. - *Goblin recruitment* Draw new goblins from Army board post-check. - *Resource spending* Use earnings between rounds to buy extra troops. - *Totem building* Construct totem atop castle, risking destruction from attacks. Attack! is a competitive goblin warfare game where players catapult soldiers into castle rooms to plunder gold and diamonds, navigating surprises that may hinder progress. Victory requires fully building a personal totem—erected atop the castle and vulnerable to enemy attacks—or amassing sufficient diamonds. Each round begins with simultaneous goblin launches, followed by sequential player turns: retrieving goblins to trigger room effects, checking for win conditions, and recruiting from the Army board. Earnings fund troop purchases across rounds, fueling escalating battles as players vie for superiority through totem dominance. ---
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