Expansion of
DominionDominion: Rising Sun
2-4
players
30
min
14+
age
Categories
Mechanics
Community Tags
Description
--- Dominion's 16th expansion humorously depicts a figurehead Emperor in eastern islands amid samurai, ninjas, paper regalia, rice currency, and haiku praise, yet content with scenic views and breakfast. Key mechanics include: - *Shadow cards* that leap out from players' decks unexpectedly. - *Prophecies* that will eventually trigger and fundamentally alter the game state. - *Debt* mechanics, returning from prior expansions. - *Events*, also returning to provide special actions or effects. - *Kingdom card piles*: 25 new piles among 300 total cards. This 16th expansion to the Dominion deck-building game immerses players in a whimsical, Japan-inspired setting where they assume the role of a ceremonial Emperor—advised as a mere figurehead despite imperial privileges like custom breakfast orders. Symbolic authority is underscored by paper-crafted sword and armor, social exclusion from samurai tea ceremonies and ninja pranks like tied shoelaces, a concise 17-syllable epic poem (evoking haiku), and rice serving as currency without the Emperor's visage. Despite these diminishments, mornings offer serene vistas over the land, evoking quiet contentment. Mechanically, it introduces 300 cards including 25 new Kingdom card piles, innovative Shadow cards that dynamically emerge from decks to surprise players, and Prophecies that foreshadow and enact transformative events. Familiar elements like Debt (obligations impacting play) and Events (non-card actions) return, enhancing strategic depth in kingdom-building and resource management. ---