Dominion: Hinterlands
2011

Expansion of

Dominion

Dominion: Hinterlands

2-4

players

30

min

13+

age

Categories

Card Game
Expansion for Base-game
Medieval

Mechanics

Deck, Bag, and Pool Building
Delayed Purchase
Hand Management
Open Drafting

Community Tags

Description

--- "Dominion: Hinterlands" is the sixth Dominion expansion, humorously themed around expanding a moderate kingdom into a big world of exotic lands, adding 26 new cards with immediate buy/gain effects. Key mechanics include: - *New Kingdom cards* Adds 26 cards: 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. - *Immediate effects* Central theme of cards triggering actions right when bought or gained. - *Expansion theme* Focuses on stretching borders to far-off, quirky places with pancakes sans waffles and odd customs. Dominion: Hinterlands, the sixth addition to the Dominion series, features whimsical flavor text portraying a moderate-sized kingdom in a vast world—big relative to smaller ones, small compared to larger—urging expansion into exotic lands defined by peculiarities like pancakes without waffles, improper shirt counts, and lacking a term for mutual hesitation glances. It introduces 26 new Kingdom cards (20 Actions, 3 Treasures, 3 Victory cards, 3 Reactions), centered on mechanics where cards activate effects immediately upon purchase or acquisition, enhancing strategic depth in deck-building gameplay. ---

Expansions (1)

Added by

Rik