Dominion: Alchemy
2010

Expansion of

Dominion

Dominion: Alchemy

2-4

players

30

min

13+

age

Categories

Card Game
Expansion for Base-game
Medieval

Mechanics

Deck, Bag, and Pool Building
Delayed Purchase
Hand Management
Open Drafting

Community Tags

Description

**Dominion: Alchemy** is an expansion to the Dominion deck-building series, centered on whimsical alchemical experiments turning everyday woes into progress. Key mechanics include: - *Expansion dependency* Requires Dominion base, Intrigue, or Base Cards for essential Treasure, Victory, and Curse cards, plus full rules. - *Modular integration* Combines seamlessly with other Dominion expansions. - *Thematic alchemy* Involves basement labs demanding quicksilver, hair, lead transmutation to gold, and pursuit of a universal solvent for indestructible structures. Dominion: Alchemy expands the Dominion series with a flavorful narrative of eccentric basement laboratories conducting bizarre experiments amid a lead surplus bargain gone awry. Alchemists requisition barrels of quicksilver and personal hair samples in pursuit of groundbreaking advancements: primarily transmuting lead into gold—or something superior—and inventing a universal solvent, whose container would form an indissoluble castle symbolizing true progress. As a non-standalone expansion, it necessitates the core Dominion game, Dominion: Intrigue, or Dominion Base Cards to supply Basic cards (Treasures, Victories, Curses) and complete setup/play rules, while allowing flexible mixing with additional expansions for varied gameplay within the series.

Expansions (1)