The Grimm Masquerade
2-5
players
40
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **The Masquerade** in *The Grimm Forest* is a deceptive social deduction game of hidden identities, artifact trading, and strategic outing at the Beast's castle ball. Key mechanics include: - *Identity concealment* Players magically transform into *Grimm Forest* characters with unique favor and bane artifacts. - *Artifact distribution* Each turn, draw 2 artifacts: keep 1, give 1 to any player, revealing suspicions (e.g., 2 mirrors suggest Evil Queen). - *Outing via bane* Receiving 2 bane artifacts outs a player, activating special actions when turning in 2 artifacts. - *Ghost role* Outed players become Ghosts, predicting the winner (win together if correct) and distributing artifacts to influence outcomes. - *Win conditions* First to 3 favor artifacts, last player remaining, or correct Ghost prediction; defeat tokens (3 total) end the game to crown the best. In *The Grimm Forest: Masquerade*, players attend the Beast's castle ball, magically assuming identities from *The Grimm Forest*. The goal is to collect 3 favor artifacts while avoiding 2 bane artifacts that out one's true character, prompting the Beast's amusement through mutual suspicion. Turns involve drawing 2 artifacts—retaining one and gifting one to deduce and expose rivals via targeted distributions. Turning in pairs of artifacts triggers potent special actions for tactical advantages. Early outing shifts players to Ghosts, who speculate on the masquerade victor (sharing victory if accurate) and continue sowing chaos by handing artifacts. Victory goes to the first with 3 favors, the sole survivor, amid accumulating defeat tokens; reaching 3 tokens concludes the event, determining the ultimate deceiver. ---
Added by
smeevil