Expansion of
Ticket to RideCyprus (fan expansion for Ticket to Ride)
2-6
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
<TLDR> Ticket to Ride variant on a special board emphasizes route-building, tourist cards, spanner cards, and new actions for maximum points. </TLDR> Key mechanics include: - *Route travel* Players claim routes on a special board without grey or parallel tracks to score points and outwit opponents. - *Tourist cards* Dealt like destination tickets with keep/dispose rules; earn values by visiting specific cities. - *Spanner cards* Collected to help or hinder gameplay. - *End-game bonuses* Up to 9 bonuses for additional scoring. - *Expanded actions* Exchange all cards at start (keep new); discard 5/pick 5 as a turn; earn extra points; other new options. - *Early game end* Call time when wagon stock hits 3 trains to prevent opponents from completing tickets. This Ticket to Ride expansion adheres to core principles but features a unique board, specialized cards, and modified rules. Players score the most points by traversing routes strategically while outmaneuvering rivals, using train pieces and cards from base US or Europe sets. Tourist cards, handled identically to tickets in quantity and selection, reward visiting named cities with point values. The board lacks grey or parallel tracks, introducing spanner cards that can aid or obstruct. Innovative turns include fully exchanging starting cards (retaining the new set), discarding five for five new ones, bonus point opportunities, and more. Players may also trigger an early end when only three trains remain in supply, blocking opponents' ticket completions. Up to nine end-game bonuses enhance scoring depth.