Corsica (fan expansion for Ticket to Ride)
2015

Expansion of

Ticket to Ride

Corsica (fan expansion for Ticket to Ride)

2-4

players

60

min

8+

age

Categories

Expansion for Base-game
Fan Expansion
Print & Play

Mechanics

Network and Route Building

Community Tags

Description

--- This fan-made Ticket to Ride expansion introduces a special board with hikes, flights, city value cards, bonuses, and rules like card refreshing and early end triggers for strategic scoring. Key mechanics include: - *City cards* Dealt like tickets with keep/dispose rules; award points for visits, some grant facilities to complete tickets. - *End-game bonuses* Up to 9 bonuses for additional scoring. - *Board features* No grey or parallel tracks, limited selective options; incorporates hikes and flights alongside trains. - *Card refresh* Discard 5 cards to draw 5 new ones as a full turn, ideal for needed colors or engines. - *Early game end* Call end when wagon stock hits 3, blocking opponents' completions. - *Double points* Facilities enabling doubled scoring opportunities. - *Base integration* Requires train pieces/cards from US/Europe editions; stations optional. This unofficial, non-commercial fan-made expansion for Ticket to Ride adheres to core game principles on a custom board lacking grey/parallel tracks but offering limited alternatives, hikes, flights, and trains for route completion. Players compete to maximize points by claiming routes and outmaneuvering rivals, using base game train pieces/cards (US/Europe) and optional stations. New city cards, treated identically to tickets for drawing/keeping/discarding, provide visit-based points and ticket-completion aids. Up to 9 end-game bonuses enhance scoring. Key innovations include a turn to discard 5 cards for 5 fresh draws—crucial for specific colors/engines—and triggering game end at 3 remaining wagons to hinder opponents, plus double-point mechanics for tactical depth. ---