Clans
2002

Clans

2-4

players

30

min

10+

age

Categories

Abstract Strategy
Bluffing
Deduction
Prehistoric

Mechanics

Area Majority / Influence
Area Movement
Enclosure
Hidden Roles
Map Reduction

Community Tags

Description

--- "In Clans" is a hidden-role strategy game where players maneuver colored huts to secretly maximize points for their concealed color amid competitive area control and scoring. Key mechanics include: - *Hidden color allegiance* Players are assigned a random color kept secret until endgame, aiming to score maximum points for it. - *Hut movement* On turns, players move all huts from one area with fewer than seven huts to an adjacent occupied area, concealing their color. - *Surrounded area scoring* Post-move, areas fully enclosed by empty areas trigger scoring; if all five colors present, those with single huts are eliminated. - *Epoch track management* Each scoring advances the track, which limits total scorings to at least 12 for endgame and dictates terrain-specific bonuses or penalties. - *Terrain influence* Board's 12 regions hold five areas each of four terrain types, affecting scoring outcomes based on track progress. In Clans, players compete to amass points for their secretly assigned color across a board of 12 regions, each comprising five areas of one of four terrain types, initially stocked with one hut per each of five colors. Turns involve shifting all huts from a single underpopulated area (less than seven huts) to an adjacent occupied one, strategically masking personal allegiance. Movement may isolate areas fully surrounded by empties, prompting immediate scoring: presence of all colors eliminates any reduced to a lone hut. The epoch track governs progression, advancing per scoring event to award or deny points by terrain type and position, culminating the game after at least 12 areas score. Final reveals determine victory by highest secret color score. ---

Added by

Vinnie