Expansion of
T.I.M.E StoriesCity of Souls (fan expansion for T.I.M.E Stories)
2-4
players
Categories
Mechanics
Community Tags
Description
--- "Death Valley (1970 N.T.)" is a puzzle scenario blending a lost agent, receptacle, ancient guardian, and local legends, with challenging puzzles and experimental ending. Key mechanics include: - *Scenario structure* Open exploration in first half, completely linear in second half. - *Puzzle design* Challenging but not brutal; one puzzle stalls progress until solved. - *Player optimization* Best with four players; combat harder with three, where two players control two receptacles each. - *Printing requirements* Set to 100% scale, not "scale to fit"; test print due to duplex printer variability. - *Design goals* Shorter real-time scenario, co-developed with designer's son Roman, experimental ending. Death Valley, CA USA (1970 N.T.) scenario converges a lost agent, lost receptacle, ancient guardian, and local legends. Designer notes emphasize pre-print considerations: goals include a shorter real-time experience, collaboration with son Roman, puzzles that challenge without brutality, and an experimental ending. Structure features an open first half transitioning to a fully linear second half, with one progress-stalling puzzle. Optimized for four players—combat intensifies with three, requiring two players to manage two receptacles each. Printing instructions mandate 100% scale (avoid "scale to fit") and test prints for duplex compatibility. Observant players may note coincidental story similarities to the official "City of Souls," predating knowledge of that expansion. ---