Carcassonne: Hunters and Gatherers
2002

Carcassonne: Hunters and Gatherers

2-5

players

40

min

8+

age

Categories

Prehistoric
Territory Building

Mechanics

Area Majority / Influence
Enclosure
Kill Steal
Map Addition
Pattern Building

Community Tags

Description

--- "Carcassonne: Hunters and Gatherers" is a Stone Age tile-placement game where players build landscapes and deploy meeples to score points from features like forests, rivers, meadows, and lakes. Key mechanics include: - *Tile placement* Players create Stone Age landscapes with forests, rivers, lakes, and meadows instead of cities, roads, and farms. - *Meeple roles* Hunters score meadows (2 points per animal, tigers negate some; 2020: deer 1pt, aurochs 2pts, mammoth 3pts), gatherers score forests, fishermen score river segments (tiles + fish in end lakes/segments). - *Huts* Placed on rivers/lakes to score fish from entire connected river systems at game end (3 per player in 2020 vs. 2 previously). - *Forest bonuses* Completing a forest with gold nugget allows drawing/placing one of 12 menhir tiles (more in 2020; Devir includes King & Scout elements). - *Scoring features* Meadows by animals, rivers by tiles/fish, fishing huts by connected fish. Carcassonne: Hunters and Gatherers is a standalone tile-placement board game in the Carcassonne series, themed around the Stone Age. Players alternate placing tiles to form landscapes of forests, rivers, lakes, and meadows, then deploy meeples as hunters (meadows), gatherers (forests), or fishermen (rivers), with huts on rivers/lakes scoring fish from connected systems. Core scoring includes meadows at 2 points per animal (tigers negate certain animals; 2020 edition specifies deer 1 point, aurochs 2, mammoth 3), river segments by tile count plus fish in endpoint lakes (2020 adds segment fish), and forests granting bonus menhir tiles upon completion with gold nuggets. The Devir edition incorporates relevant parts of the King & Scout expansion, while the 2020 edition expands menhir tiles from some Scout tiles, updates river/hut scoring to include segment fish, and provides 3 huts per player. Victory goes to the player with the most points from completed features. ---

Expansions (3)