Cottage Garden
1-4
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **Cottage Garden** is a competitive polyomino tile-placement game focused on gardening, where players complete beds for points from uncovered elements. *(24 words)* Key mechanics include: - *Polyomino selection* Players choose flower bed tiles from a central market grid based on the "gardener's" position. - *Tile placement* Tiles are placed on one of two personal garden boards to cover spaces. - *Bed completion* A bed finishes when no unplanted boxes remain; score points for visible plant pots and planting bells. - *Scoring tracks* Completed beds advance two tracks; crossing lines grants bonus tokens for filling empties or better tile selection. - *Garden replacement* Finished beds are replaced with fresh ones; game ends after gardener's fifth market lap plus final round. - *Victory condition* Player with most points from all completed gardens wins. Cottage Garden is a competitive tile-placement board game by Uwe Rosenberg, the first in his puzzle trilogy, where players manage two personal garden boards filled with polyomino flower tiles selected from a central market grid according to the "gardener's" location. Players place tiles to fully cover beds—no unplanted boxes visible—triggering scoring of visible garden elements like plant pots and planting bells on dual tracks, with bonuses for crossing track lines that provide tokens to fill gaps or access superior tiles. Completed beds are immediately replaced with new ones, continuing until the gardener finishes five market laps, followed by a final round; total points from all finished gardens determine the winner. ---
Added by
Vinnie