Stephenson's Rocket
1999

Stephenson's Rocket

2-4

players

60

min

12+

age

Categories

Trains
Transportation

Mechanics

Action Points
Area Majority / Influence
Auction: Once Around
Chaining
End Game Bonuses

Community Tags

Description

"Reiner Knizia's tile-laying game" simulates colliding railroads in early 1800s England, where players expand companies strategically while managing vetoes and mergers to maximize earnings. Key mechanics include: - *Tile-laying expansion* Players extend rails for one of seven rail companies. - *Veto system* Other stockholders can block extensions, potentially losing their shares. - *Merging railways* Rails touching from different companies cause them to merge into one. - *Victory condition* Game ends with one company remaining or no tiles left; player with most money wins. Reiner Knizia's tile-laying game focuses on railroad competition in early 1800s England, featuring seven expandable rail companies. Players extend rails via tiles, but opponents as stockholders can veto actions at the cost of their shares. Mergers occur when rails from different companies connect, consolidating them. The game concludes when only one company persists or tiles are exhausted, crowning the wealthiest player as victor through accumulated earnings.

Added by

Joost