Brass: Birmingham
2-4
players
120
min
14+
age
Categories
Mechanics
Community Tags
Description
"Brass: Birmingham" is an economic strategy board game sequel to Brass, challenging players as Industrial Revolution entrepreneurs to build industries and networks over canal and rail eras for victory points. Key mechanics include: - *Two-era structure* Game spans Canal era (1770-1830) and Rail era (1830-1870), with scoring at each half's end for canals, rails, and flipped industries. - *Action selection* Players perform two actions per turn from: Build (place industry tile), Network (add links), Develop (boost industry VP), Sell (goods like cotton), Loan (£30 with income penalty), or Scout (discard cards for wilds). - *Industry and network building* Establish and expand industries and canal/rail networks to exploit market demands. - *VP scoring* Victory determined by most points from built networks and developed industries. - *Resource management* Balance selling goods, loans, and card discards for strategic advantage. Brass: Birmingham is an economic strategy game and sequel to the 2007 Brass, featuring a distinct story arc set in Birmingham during the Industrial Revolution (1770-1870). Players compete as entrepreneurs, developing industries, building networks, and exploiting market demands across two phases: Canal era (1770-1830) and Rail era (1830-1870). Turns follow a turn order track, with each player selecting two actions: Build (paying resources to place industry tiles), Network (adding canal/rail links), Develop (increasing industry VP values), Sell (cotton, manufactured goods, pottery), Loan (gain £30 but reduce income), or the new Scout (discard three cards for wild location and industry cards, replacing original Double Action Build). Victory is achieved by scoring the most victory points at the end of each era from canals, rails, and established (flipped) industry tiles.